Dota 2 matchmaking forever
There's multiple ways to easily add the second team's glyph:. Create new 'shared' Glyph of Fortification icon: Ignoring a player also mutes player-related system messages. If you ignore a player you cannot see the following messages:.
Unconfirmed if it affects the random message, buyback message, tower deny message, gather for item, etc. There are still a lot of bugs in the game. Some of them are severe and haven't been looked at or fixed in years. It takes a dedicated man to find all these faulty interactions and he has done it for free Even for gameplay bugs he often adds very detailed instructions on how to fix them. As far as I know quite a few pro players play Invoker with legacy keys.
Tower deny message is shown in chat window instead of kill feed where the Tower kill message is.
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Edge pan users have a hard time scrolling the kill feed window. I suggest moving the scrollbar to the right side of the kill feed window instead of the left side, since the left side is the screen edge that activates edge pan. If an enemy hero that you have not had vision over yet jungle LC, looking at ya teleports to a tower you see a naked Storm Spirit silhouette instead of the actual hero that is teleporting. Muscle memory can cause you to accidentally swap etc.
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Player profile commend counter is wrong. Commend and report button are right next to each other. The problem is once you accidentally commend someone you can no longer report him. Tip and commend could be above the hero frame and report below?
Regardless there could be a small little UI change that separate these buttons to prevent these mishaps. Moving Blink Dagger from Backpack to Inventory will no longer allow you to get off a Blink when being damaged. These keys are often times used by players to switch between control groups, or to use items. Basically adjust some of the recipes presented.
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If all players are in the game, anyone can immediately resume a pause. It should be possible to have an uninterrupted 30 second pause for your team, even if no one is disconnected. This is once per team and replenishes every 5 or 10 minutes. You could make this kind of pause require 2 players to pause: If one teammate then presses pause in the next 30 seconds it'll start a pause.
This way it requires 2 people to do something same as current pause where one player DCs and hopes another player pauses , but the first player does not have to DC. They are tied to players.
Matchmaking isn't our only problem. (Mostly) Everything wrong with Dota 2 | News | bombardier.blackhammer.com
Too bad, you can only pause for 2x30 seconds because pauses are tied to players and not teams. If an enemy is disconnected you can pause the game for 30 seconds and the other team cannot resume. It should be up to the team of the disconnected player to pause and not his enemies. If enemies pause the game, their pause should be able to be immediately resumed since no one on their team is disconnected. For more information check out the very old post above. Some things have changed: If your party members use the ingame voice to talk with teammates that are not part of the party they will also automatically talk to their party members and those will hear them twice, in Dota voice and in discord.
The mute system is not intended for this purpose, as it will also block party invites from your teammates when you voice mute them! This however also has it's own disadvantages. Everytime you use that button e. Currently, the microphone transmission volume can vary greatly. Mostly Everything wrong with Dota 2. It possible to start the game on your hero without any base assets naked or even more than naked This has gotten really popular thanks to a streamer.
Change All Pick picking order Reddit thread The current picking system is simply alternating picks for the teams. I think the best solution would be to copy the Captain's Mode picking order: One of those two orders is randomly chosen. Hide All Pick nominations and do not show a player's selected hero until the picking phase starts. Reddit thread Basically do not print the nomination system messages. Once the bans have been decided simply print the following exemplary message: Bloodseeker has been banned. Bristleback has been banned.
Simply having an even chance to win over the long run does not necessarily correlate to having competitive matches, but this change will make it so the matchmaker is able to take into account both the party teamwork skill component and the individual capability of the players on both teams. With both teams having this same mechanic applied to them, the chance for each team to win over a large sample will still be the same as before, but with reduced volatility on a per-match basis.
This update also includes several changes intended to remove undesirable behavior from the matchmaking pool. First, being marked for low-priority matches now results in a duration-based ban from the Ranked queue, in addition to the current game-count-based low priority requirement. The ban will start at a low threshold of a few hours, and increase up to four days for players who are very frequently in low priority.
Next, it should go without saying that while the wide variety of playstyles that Dota players bring to a given match will always be welcome, intentionally ruining games for other players is never condoned. This should help resolve several areas in which these bot accounts have a negative effect on the experience of the Dota community. We will update these servers as the unranked populations in these regions grow to the critical mass needed to be able to support splitting the user base into Ranked and Unranked queues. While there are some players that used these servers for Ranked, the low populations made them prime targets for various Ranked Matchmaking abuses.
For the time being, players in these regions will need to join Ranked Matchmaking queues in one of the other nearby supported servers.
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